

When you solve all the puzzles - there is one major one in each world - the tablet is yours as is the choice as what to do with it. The four worlds will challenge you with their own special puzzles, Tahgira, the ice world, Todelmer, a giant astronomy installation in space, Nobolom, a laboratory for studying the Bahro, and Lai'ahn, a massive amphitheatre where Bahro and the Kresh fought to the death. He wants the tablet to help him restore D'ni and since Yeesha has already told you that she doesn't want it, his interest seems quite sincere. The slate also allows you to communicate, in some small measure, with the Bahro, the dark elusive shapes, that hold the power of linking.Įscher, a native D'nian, meets you in each world, offering some insight as to the worlds and their history and guidance in your quest. Moving between worlds is still accomplished with linking books but also with a slate upon which you write symbols of locations that you visit - a little like journey cloths in previous games. Yeesha, older and haggard, tells you that the "Tablet has responded to you" and you will have to journey to four Ages to "collect what has been scattered" and when you return, the tablet with it's great power will belong to you. Soon you come upon a large shimmering bubble and entering it, touch what appears to be a tablet.
#Myst v end of age full
Once again - you, now as an explorer, return to the cleft and with a linking book, link to where Myst began - the very room where Atrus was imprisoned, making a full circle. Constant rumblings and tremors warn of forthcoming destruction. The worlds are desolate, magnificent machines and chambers lie abandoned and deserted. As the title says the worlds are coming to an end. Very like the feeling that comes with closing the last page of a wonderful bookįor the followers of Myst, you must play the story to the end. I have played every Myst game, read every Myst book and for me End of Ages was a poignant passing of engaging tales, fantastic environments and memorable puzzles.
