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Dragon magazine adventures
Dragon magazine adventures








dragon magazine adventures
  1. #Dragon magazine adventures how to#
  2. #Dragon magazine adventures manual#
  3. #Dragon magazine adventures full#

Dragonannual # 1 (1996) - Vampires A-ZĬontent: A dictionary of vampires around the world.Ĭomment: Cool nostalgic intro on the Ravenloft setting, followed by an A to Z repertoire of vampire folklore around the world (A for Philippine's Aswang ? Hey, Dion!).

#Dragon magazine adventures full#

Dragon#234 (October 1996) - Undead againĬontent: Three new undead PC 'kits' for the Requiem campaign - Boneless, Crawling Claw, and Penanggalan.Ĭomment: Two cool kits for Requiem (Boneless and Penanggalan (the full guts version from Fiend Folio), bothlater found in RL MC3) and a weird expansion, IMHO (really, unless you are the Adams Family 'the Thing', who wants to play a Crawling Claw?) Dragon#236 (December 1996) - Mystics, Miracles and Mediations (MotRD)Ĭontent: Two new kits for MotRD mystics -Exorcist and Enthusiast (great preacher), and four new weapon proficiencies. Dragon # 215 (March 1995) - Donning a new Masque (MotRD)Ĭontent: new kits for MotRD - Scientist, Athlete, Thespian (actor) and Lawyer, and cool character sheet Dragon#234 (October 1996) - the Book of SoulsĬomment: Yep, the title of a Dread netbook:), that inspired our former colleagues to venture into Ravenloft-themed netbooks… Interesting cursed book, its powers, and way to destroy it.

#Dragon magazine adventures how to#

Dragon # 212(December 1994) - Psychicproficiencies (MotRD)Ĭontent: Psychic kits and abilities for PCs and NPCs.Ĭomment: Psionic rule expansion, with a discussion on how to DM psionics in MotRD. Dragon#210 (October 1994) - Geas: the Vistani Card GameĬontent: the Geas card game, for 3, 4 or 5playersĬomment: The rules of a new card game, 'Geas', using the vistani tarokka, where the goal is to finish 'quests' (and where you can 'attack' other player's deck). Dragon#205 (May 1994) - Game Wizards: Visit the revisited Ravenloft setting - if you dareĬomment: Starting with an interesting discussion on Strahd, Tatyana and Sergei, the article follows on a good summary of the Grand Conjunction changes. Dragon#174 (October 1991) - Cry wolf!Ĭontent: three magical wolves - Dread Wolf, Vampiric Wolf, and the Stone Wolf.Ĭomment: high fantasy stuff, the Dread Wolf is an undead companion to mages, Vampiric Wolf (a silly one, IMHO),and a Stone Wolf (golem-like guardians). First version of Har'Akir's Shadow Asp (later found inMC1 and Denizens of Dread), the Fenhound (MC3), and the Psionic Lich (MC3,and VRGtLich). the touch-aging ghost, etc.).ĭragon#174 (October 1991) - Are you having bad thoughts ?Ĭontent: Revised rules for 2 ndedition psionics in Ravenloft.Ĭomment: With a cool Dalì inspired drawing by Ruth Thompson, perverting twists on familiar mind powers (later found in Forbidden Lore, the Red Box and Domains of Dread).ĭragon#174 (October 1991) - Out of the mistsĬontent: Three new Ravenloft creatures -Shadow Asp, Fenhound and the Psionic LichĬomment: Intro letter penned by Van Richten himself.

#Dragon magazine adventures manual#

Based on the 'classic' undead from the monster manual (i.e.

dragon magazine adventures

Perhaps the first article ever exploring undead as formidable opponents from their motivations and personality. Dragon#162 (October 1990) - The Mind of the VampireĬontent: tips on role-playing undead (ghosts, liches and vampires)Ĭomment: More then a year before the release of his VRGttV, Mrįindley explores the mind of these three types of undead, and offers adventure hooks with possible motivations for these powerful undead. Dragon#162 (October 1990) - The Game WizardsĬomment: tips on improving descriptions playing with deception, suspense, and unexpected and hiding information.










Dragon magazine adventures